Gallery
Choose your agent!
Dash to escape enemies with Shift!
Face new and tougher enemies at every level!
Take a breather!
Because escaping is never that easy.
Adjust your settings
Use the market to get stronger
Overview
This project originally started as a university team assignment, but after the course ended I took full ownership and rebuilt the entire game on my own from the ground up.
Using Unity and C#, I added new characters, new maps, redesigned core systems, implemented new gameplay mechanics, and completely overhauled the UI/UX. I refactored the architecture, fixed existing issues, and improved stability, balance, and overall gameplay. I independently handled the full development cycle—from design and coding to testing and polishing.
Key Features
- Centralized Bootstrap scene managing audio, language, and global systems
- Fully functional pause system usable in every scene without breaking gameplay flow
- 20 handcrafted maps designed with progressive difficulty balancing
- New enemy types, improved NPC behaviors, and optimized AI reactions
- Dynamic performance-based reward and economy system