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SWARM – Survival Game

A fast-paced, Unity-based top-down survival shooter with intense gameplay mechanics.

INTRO

Gallery

Overview

This project originally started as a university team assignment, but after the course ended I took full ownership and rebuilt the entire game on my own from the ground up.

Using Unity and C#, I added new characters, new maps, redesigned core systems, implemented new gameplay mechanics, and completely overhauled the UI/UX. I refactored the architecture, fixed existing issues, and improved stability, balance, and overall gameplay. I independently handled the full development cycle—from design and coding to testing and polishing.

Key Features

  • Centralized Bootstrap scene managing audio, language, and global systems
  • Fully functional pause system usable in every scene without breaking gameplay flow
  • 20 handcrafted maps designed with progressive difficulty balancing
  • New enemy types, improved NPC behaviors, and optimized AI reactions
  • Dynamic performance-based reward and economy system